Dr.-Ing. Börge Kordts
University of Lübeck
Institute of Telematics
Ratzeburger Allee 160
23562 Lübeck
Gebäude 64, 3rd Floor,
Raum 44
Email: | b.kordts(at)uni-luebeck.de |
Phone: | +49 451 3101 6422 |
Seit Januar 2017 arbeite ich als wissenschaftlicher Mitarbeiter am Institut für Telematik von Prof. Dr. Stefan Fischer.
Betreute Abschlussarbeiten
Thema | Typ | Status |
---|---|---|
Auswahlmethoden zur dynamischen Geräteverknüpfung | Masterarbeit | Offen |
Entwicklung einer Webanwendung für die Labanotation | Bachelorarbeit | Offen |
Versorgung von Menschen ohne Krankenversicherung – Anforderungsanalyse, Konzeptionsentwicklung und Prototyping eines Gesundheitsportals zur Vernetzung beteiligter Akteure | Masterarbeit | Abgeschlossen - 2024 |
Integration patient:innenberichteter Outcome Measures in eine digitale Gesundheitsanwendung | Masterarbeit | Abgeschlossen - 2022 |
Entwicklung eines webbasierten Interaktionseditors | Bachelorarbeit | Abgeschlossen - 2022 |
Entwicklung einer Plattform für dynamische Tutorials im Rahmen des Projektes ACTIVATE | Bachelorarbeit | Abgeschlossen - 2021 |
Entwicklung einer Gestensteuerung für das Interaktionsgerät BIRDY | Bachelorarbeit | Abgeschlossen - 2019 |
Entwicklung eines 3D-Editors für die Labanotation | Bachelorarbeit | Abgeschlossen - 2019 |
Entwicklung eines Systems zur Unterstützung von Bewegungsanalyse | Bachelorarbeit | Abgeschlossen - 2018 |
2023
Technological Challenges of Ambient Serious Games in Higher Education, in Workshop "Making A Real Connection, Pro-Social Collaborative Play in Extended Realities – Trends, Challenges and Potentials" at 22nd International Conference on Mobile and Ubiquitous Multimedia (Making A Real Connection, MUM ’23) , Dez.2023.
DOI: | 10.13140/RG.2.2.23377.10085/1 |
Weblink: | https://xrsocialinteraction.wordpress.com/ |
Datei: | Brandl_et_al._-_2023_-_Technological_Challenges_of_Ambient_Serious_Games.pdf |
Bibtex: | @inproceedings{brandl2023, title = {Technological {{Challenges}} of {{Ambient Serious Games}} in {{Higher Education}}}, author = {Brandl, Lea and Kordts, Börge and Schrader, Andreas}, date = {2023-11-27}, location = {{Vienna, Austria}}, doi = {10.13140/RG.2.2.23377.10085/1}, abstract = {Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content memorability and attendance rates, we propose Ambient Serious Games as games embedded in a computer-enriched environment, which is only partially perceived mentally by players. In this paper, we describe five technological key challenges that must be overcome to seamlessly and beneficially integrate an Ambient Serious Game into teaching. These challenges, derived from a scenario, focus on the technological provision and conduct of such games based on a software platform. They include (1) the integration of physical smart learning objects in heterogeneous environments under dynamic constraints, (2) the representation of abstract subject matter using smart learning objects, (3) the guided or automatic connection of all involved components, (4) the explanation of the components, their interaction, as well as the serious game itself, and (5) feedback on the game state.}, eventtitle = {22nd {{International Conference}} on {{Mobile}} and {{Ubiquitous Multimedia}} ({{MUM}} 2023)} } |
Selbstreflexive Smarte Umgebungen im Intensivkontext, Universität zu Lübeck, 2023.
Datei: | ediss2930.pdf |
Bibtex: | @phdthesis{KordtsSelbstreflexive2023, title = {Selbstreflexive Smarte Umgebungen im Intensivkontext}, author = {Kordts, Börge}, year = {2023}, school = {Universit\"at zu L\"ubeck} } |
2022
Self-Organizing and Self-Explaining Pervasive Environments by Connecting Smart Objects and Applications, Technologies , vol. 10, no. 1, pp. 15, 2022.
DOI: | 10.3390/technologies10010015 |
Datei: | Kordts_et_al._-_2022_-_Self-Organizing_and_Self-Explaining_Pervasive_Envi.pdf |
Bibtex: | @article{KordtsSelfOrganizingSelfExplainingPervasive2022, title = {Self-{{Organizing}} and {{Self-Explaining Pervasive Environments}} by {{Connecting Smart Objects}} and {{Applications}}}, author = {B{\"o}rge Kordts and Bennet Gerlach and Andreas Schrader}, year = {2022}, month ={feb}, journal = {Technologies}, volume = {10}, number = {1}, pages = {15}, doi = {10.3390/technologies10010015}, url = {https://doi.org/10.3390/technologies10010015}, copyright = {http://creativecommons.org/licenses/by/3.0/}, langid = {english}, keywords = {ambient applications,ensembling,self-organisation,self-reflection,smart object guidance} } |
2021
A Framework for Self-Explaining Systems in the Context of Intensive Care, in 2021 IEEE International Conference on Autonomic Computing and Self- Organizing Systems (ACSOS) , Washington DC, USA: IEEE, 2021.
DOI: | 10.1109/ACSOS52086.2021.00040 |
ISBN: | 978-1-66541-261-2 |
Datei: | ACSOS52086.2021.00040 |
Bibtex: | @inproceedings{KordtsFrameworkSelfExplainingSystems2021, title = {A {{Framework}} for {{Self}}-{{Explaining Systems}} in the {{Context}} of {{Intensive Care}}}, booktitle = {2021 {{IEEE International Conference}} on {{Autonomic Computing}} and {{Self}}- {{Organizing Systems}} ({{ACSOS}})}, author = {B{\"o}rge Kordts and Jan Patrick Kopetz and Andreas Schrader}, year = {2021}, month = sep, publisher = {{IEEE}}, address = {{Washington DC, USA}}, doi = {10.1109/ACSOS52086.2021.00040}, isbn = {978-1-66541-261-2}, url={https://doi.org/10.1109/ACSOS52086.2021.00040}, } |
A Novel 3D Editor for Gesture Design Based on Labanotation, in Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021) , Black, Nancy L. and Neumann, W. Patrick and Noy, Ian, Eds. Cham: Springer International Publishing, 2021. pp. 577--584.
DOI: | 10.1007/978-3-030-74614-8_71 |
ISBN: | 978-3-030-74614-8 |
Datei: | 978-3-030-74614-8_71 |
Bibtex: | @inproceedings{AndersonNovel3DEditor2021, author = {Kathleen Anderson and B{\"o}rge Kordts and Andreas Schrader}, title = {A {{Novel 3D Editor}} for {{Gesture Design Based}} on {{Labanotation}}}, booktitle = {Proceedings of the 21st {{Congress}} of the {{International Ergonomics Association}} (IEA 2021)}, editor = {Black, Nancy L. and Neumann, W. Patrick and Noy, Ian}, series = {Lecture {{Notes}} in {{Networks}} and {{Systems}}}, volume = {}, year = {2021}, pages = {577--584}, publisher = {Springer International Publishing}, address = {Cham}, url = {https://doi.org/10.1007/978-3-030-74614-8_71}, doi = {10.1007/978-3-030-74614-8_71}, isbn = {978-3-030-74614-8}, keywords = {Documentation,Interaction design,Labanotation,Natural user interface,Usability testing}, language = {en} } |
Manipulating Virtual Objects in Augmented Reality Using a New Ball-Shaped Input Device, in 12th Augmented Human International Conference (AH2021) , New York, NY, USA: Association for Computing Machinery, 2021.
DOI: | 10.1145/3460881.3460935 |
ISBN: | 9781450390309 |
Datei: | 3460881.3460935 |
Bibtex: | @inproceedings{schmeier_birdyar_2021, author = {Bastian Schmeier and Jan Patrick Kopetz and Börge Kordts and Nicole Jochems}, title = {{Manipulating Virtual Objects in Augmented Reality Using a New Ball-Shaped Input Device}}, booktitle = {12th Augmented Human International Conference (AH2021)}, location = {Geneva, Switzerland}, series = {}, year = {2021}, pages = {}, address = {New York, NY, USA}, publisher = {Association for Computing Machinery}, isbn = {9781450390309}, url = {https://doi.org/10.1145/3460881.3460935}, doi = {10.1145/3460881.3460935}, abstract = { Today’s Augmented Reality (AR) technology allows users to explore the real world enriched with digital artifacts, learn from it, or shape it (i.e., creating your own virtual objects). To properly use virtual objects in AR space, users must be able to manipulate them (i.e., rotate or move them). The prerequisite for manipulation is an intuitive interaction technique controlled by an input device. To explore novel AR interaction techniques, a new ball-shaped input device called BIRDY is combined with the HoloLens for the first time. This paper presents findings regarding this combination of devices. Four new interaction techniques were designed that benefit from BIRDY’s orientation invariance. Aiming to identify promising interaction rules, a prototype was developed to evaluate these interaction techniques. Results indicate that using gravity as a placement tool and separating the degrees of freedom when manipulating virtual objects provides the best experience for users. Findings further confirm the potential of using ball-shaped devices for interaction in AR.}, articleno = {7}, numpages = {8}, keywords = {AR, 3D interaction, manipulation} } |
Market Analysis and User Evaluation of Input Devices for a Communication System in the Intensive Care Unit, in Student Conference Proceedings 2021 , Lübeck, Germany: Infinite Science Publishing, 2021.
Towards Self-Explaining Ambient Applications, in The 14th PErvasive Technologies Related to Assistive Environments Conference , New York, NY, USA: Association for Computing Machinery (ACM), 2021. pp. 383–390.
DOI: | 10.1145/3453892.3461325 |
ISBN: | 9781450387927 |
Datei: | Kordts_et_al._-_2021_-_Towards_Self-Explaining_Ambient_Applications.pdf |
Bibtex: | @inproceedings{KordtsTowardsSelfExplainingApps2021, author = {B\"{o}rge Kordts and Bennet Gerlach and Andreas Schrader}, title = {Towards Self-Explaining Ambient Applications}, booktitle = {The 14th PErvasive Technologies Related to Assistive Environments Conference (PETRA 2021}, year = {2021}, month = {June}, pages = {383--390}, isbn = {9781450387927}, publisher = {Association for Computing Machinery (ACM)}, address = {New York, NY, USA}, url = {https://doi.org/10.1145/3453892.3461325}, doi = {10.1145/3453892.3461325}, abstract = { In the past decade, pervasive environments have emerged from promising research concepts to available products present in our everyday lives. By connecting multiple smart objects, device ensembles can be formed to assist users in performing tasks. Furthermore, smart objects can be used to control applications, that, in turn, can be used to control other smart objects. While dynamically connecting these components allows for solutions tailored to the needs and respective tasks of a user, it obfuscates the handling and ultimately may decrease usability. Self-descriptions have been proposed to overcome this issue for ensembles of smart objects. For a more extensive approach, descriptions of applications in pervasive environments need to be addressed as well. Based on previous research in the context of self-explainability of smart objects, we propose a description language as well as a framework to support self-explaining ambient applications (applications that are used within smart environments). The framework can be used to dynamically connect smart objects as well as ambient applications and to realize self-explainability for these interconnected device and application ensembles. }, booktitle = {The 14th PErvasive Technologies Related to Assistive Environments Conference}, pages = {383–390}, numpages = {8}, keywords = {ambient applications, smart object guidance, self-reflection}, location = {Corfu, Greece} } |
2019
Gesture Tutorials for a Novel Interaction Device, in {Zukunft der Pflege. Tagungsband der 2. Clusterkonferenz Innovative Technologien für die Pflege} , Berlin, Germany , 2019. pp. 16.
Entwicklung und frühe Evaluation eines sozio-technischen Unterstützungssystems zur Verbesserung der Pflege beatmeter Patientinnen und Patienten in Intensivstationen: Das ACTIVATE-Projekt, in European Nursing Informatics 2019 (ENI 2019), Flensburg, Germany , 2019.
Requirements and Interaction Patterns for a Novel Interaction Device for Patients in Intensive Care, i-com , vol. 18, no. 1, pp. 67--78, 2019.
DOI: | 10.1515/icom-2019-0004 |
Datei: | icom-2019-0004.xml |
Bibtex: | @article{kordts_requirements_2019-1, title = {Requirements and {{Interaction Patterns}} for a {{Novel Interaction Device}} for {{Patients}} in {{Intensive Care}}}, journal = {i-com}, date = {2019}, volume = {18}, number = {1}, pages = {67--78}, issn = {2196-6826}, url = {https://www.degruyter.com/view/j/icom.2019.18.issue-1/icom-2019-0004/icom-2019-0004.xml}, doi = {10.1515/icom-2019-0004}, abstract = {Intensive care patients that are weaned from mechanical ventilation are facing substantial physical and psychical stress. Due to the breathing tube, they often cannot voice their basic needs adequately. Possible consequences, amongst other complications, are a prolonged healing process and a delirium. To address this issue and support patient communication in intensive care, we provide a solution tailored to patients that are dealing with limited cognitive and physiological abilities, hindering them to use traditional devices efficiently. For this purpose, we develop a novel interaction device tailored to the special situation of in-bed interaction.}, keywords = {Ambient Computing,Augmentative and Alternative Communication,Human Centered Design,Human-Computer Interaction,Intensive Care Unit,Mechanical Ventilation,Weaning}, author = {Börge Kordts and Jan Patrick Kopetz and Adrienne Henkel and Andreas Schrader and Nicole Jochems}, urldate = {2019-04-17} } |
Rufsystem 4.0 in der Intensivpflege – Brücke zwischen PatientInnen und Pflegenden, Poster of der European Nursing Informatics 2019, Flensburg, Germany , 2019.
DOI: | 10.13140/RG.2.2.10166.45120 |
Datei: | RG.2.2.10166.45120 |
Bibtex: | @inproceedings{kopetz_rufsystem_2019, author = {Jan Patrick Kopetz and Börge Kordts and Andreas Schrader and Nicole Jochems}, title = {Rufsystem 4.0 in der Intensivpflege – Brücke zwischen PatientInnen und Pflegenden}, address = {Poster of der European Nursing Informatics 2019, Flensburg, Germany}, langid = {german}, doi = {10.13140/RG.2.2.10166.45120}, url = {https://www.doi.org/10.13140/RG.2.2.10166.45120}, abstract = {Rufsystem 4.0 in der Intensivpflege – Brücke zwischen Patienten und Pflegenden Klassische Patientenrufsysteme sind elektronische Meldesysteme, die – beispielsweise in Krankenhäusern – genutzt werden, um Pflegenden über optische Signale Anliegen von Patientinnen und Patienten aufzuzeigen. Dies erfordert, dass Pflegende nach Wahrnehmung des Rufes aktiv in das Patientenzimmer gehen und im Gespräch die konkreten Anliegen abfragen müssen. Problematisch ist dies bei beatmeten Intensivpatienten im Weaning, die in ihrer Kommunikationsfähigkeit stark eingeschränkt sind und so ihre Anliegen nur mit unterstützter Kommunikation mitteilen können. In dieser Interaktion zwischen Pflegenden und Weaning-Patienten fehlen effektive Methoden zur unterstützten Kommunikation, und daher wird diese Kommunikation oftmals als belastend empfunden [1]. Im Rahmen des multidisziplinären Verbundprojekts ACTIVATE wird ein soziotechnisches interaktives System zur Förderung der Re-Orientierung von und Kommunikation mit beatmeten Patienten – insbesondere in der Weaning-Phase – entwickelt. Dazu wird unter anderem ein Modul zur Optimierung der Fernkommunikation in Form eines innovativen Rufsystems erforscht und entwickelt. In unserem Konzept können Patienten ihr Anliegen basierend auf einem Themenkatalog spezifizieren und drahtlos eine entsprechende Nachricht senden. Das System organisiert dabei entsprechend automatisch die jeweilige Zuordnung an das korrekte mobile Endgerät der zuständigen Pflegekraft unter Berücksichtigung von Kontext, Status und Aufgabenverteilung. Hierzu steht den Patienten ein spezialisiertes Eingabegerät zur Verfügung. Pflegende können den Eingang der Nachricht bestätigen und über das System Feedback – beispielsweise eine Lesebestätigung – senden. Für das Personal bietet das Konzept die Vorteile, dass unnötige Wege eingespart werden können und eine umständliche Erfragung der Anliegen entfällt oder vereinfacht wird. Patienten profitieren ebenfalls von der Möglichkeit, Anliegen einfacher mitzuteilen. Das Feedback kann Ungewissheit reduzieren, ob der Ruf wahrgenommen wurde. Dabei wird auf Basis von Priorisierung, der Möglichkeit der Rufdelegation und weiterer Mechanismen bspw. durch Einbindung von Servicekräften ein effizienter Nachrichtenfluss gewährleistet. Potenziell hinderliche Faktoren für die Akzeptanz sind zum einen, dass zu detailliertes Feedback an den Patienten Erwartungen wecken und so Druck auf die Pflegenden ausüben könnte, dem diese aufgrund der hohen Arbeitsbelastung nicht gerecht werden können. Zum anderen besteht ein Risiko, dass der Einsatz weiterer Technik zunächst als Mehraufwand wahrgenommen und abgelehnt wird. Diese Aspekte wurden bei der Entwicklung berücksichtigt. Literatur [1] Abuatiq, A. (2015). Patients’ and health care providers’ perception of stressors in the intensive care units. Dimensions of Critical Care Nursing, 34(4), 205–214.}, type = {Poster}, date = {2019-09-05}, author = {Kopetz, Jan Patrick and Kordts, Börge and Schrader, Andreas and Jochems, Nicole} } |
Towards General-Purpose Sensing in Medical Care, in Proceedings of the Student Conference of the BioMedTec Science Camous Lübeck 2019 , Infinite Science Publishing, 2019.
2018
Requirements for a Novel Interaction Device for Patients in Intensive Care, in Mensch und Computer 2018 , Dresden , 2018.
Datei: | muc2018-mci-0201 |
Bibtex: | @conference{Kopetz2018, Author = {Jan Patrick Kopetz and Börge Kordts and Adrienne Henkel and Nicole Jochems}, Booktitle = {Mensch und Computer 2018}, Title = {Requirements for a Novel Interaction Device for Patients in Intensive Care} Address = {Dresden}, Year = {2018}, Month = {September}, Pages = {}, url={https://dx.doi.org/10.18420/muc2018-mci-0201}, } |
Requirements for a System Supporting Patient Communication in Intensive Care in Germany, in ZdP 2018: Zukunft der Pflege - Innovative Technik für die Praxis , Oldenburg , 2018.
Datei: | Kordts_et_al._-_2018_-_Requirements_for_a_System_Supporting_Patient_Commu.pdf |
Bibtex: | @conference{Kordts2018, Author = {Börge Kordts and Jan Patrick Kopetz and Katrin Balzer and Nicole Jochems}, Title = {Requirements for a System Supporting Patient Communication in Intensive Care in Germany}, Booktitle = {ZdP 2018: Zukunft der Pflege - Innovative Technik für die Praxis}, Year = {2018} Month = {Juni}, Address = {Oldenburg} } |
2015
Capturing and analysing movement using depth sensors and Labanotation, in Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, (EICS 2015) , Duisburg, Germany , 2015. pp. 132--141.
DOI: | 10.1145/2774225.2774842 |
Datei: | 2774225.2774842 |
Bibtex: | @inproceedings{KordtsAltakrouriSchraderEICS2015, author = {Börge Kordts and Bashar Altakrouri and Andreas Schrader}, title = {{Capturing and analysing movement using depth sensors and Labanotation}}, booktitle = {Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, (EICS 2015)}, year = {2015}, month = {June 23 -- 26}, address = {Duisburg, Germany}, pages = {132--141}, url = {http://doi.acm.org/10.1145/2774225.2774842}, doi = {10.1145/2774225.2774842} } |
- Mitarbeitende
- Stefan Fischer
- Andreas Schrader
- Horst Hellbrück
- Anjes Kiencke
- Dirk Frank Schmidt
- Edgar Baake
- Jakob Behnke
- Malin Böttcher
- Lea Christine Brandl
- Susan Brauer
- Yuri Cotrado Sehgelmeble
- Moussa Doumbiya
- Bennet Gerlach
- Mohamed Hail
- Christian Hyttrek
- Helena Jurse
- Max Kaussow
- Börge Kordts
- Florian-Lennert Lau
- Yasser Mawad
- Patrick Pfau
- Ian Pösse-Koch
- Sarah Scheer
- Ingrid Schumacher
- Klaus-Dieter Schumacher
- Marc Stelzner
- Finn Stoldt
- Nailya Uzhakova (birth name Sabirzyanova)
- Regine Wendt (birth name Geyer)